面部变形攻击检测具有挑战性,并为面部验证系统带来了具体和严重的威胁。此类攻击的可靠检测机制已通过强大的跨数据库协议和未知的变形工具进行了测试,这仍然是一项研究挑战。本文提出了一个框架,遵循了几次射击学习方法,该方法使用三胞胎 - 硬性损坏共享基于暹罗网络的图像信息,以应对变形攻击检测并增强聚类分类过程。该网络比较了真正的或潜在的变形图像与变形和真正的面部图像的三胞胎。我们的结果表明,这个新的网络将数据点群集成,并将它们分配给类,以便在跨数据库方案中获得较低的相等错误率,仅共享来自未知数据库的小图像编号。几乎没有学习的学习有助于增强学习过程。使用FRGCV2训练并使用FERET和AMSL开放式数据库测试的跨数据库的实验结果将BPCer10使用RESNET50和5.50%的MobileNETV2从43%降低到4.91%。
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近年来,在平衡(超级)图分配算法的设计和评估中取得了重大进展。我们调查了过去十年的实用算法的趋势,用于平衡(超级)图形分区以及未来的研究方向。我们的工作是对先前有关该主题的调查的更新。特别是,该调查还通过涵盖了超图形分区和流算法来扩展先前的调查,并额外关注并行算法。
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删除身份证图像中的背景是远程验证系统的真正挑战,因为许多重新数字化图像存在杂乱的背景,照明条件差,失真和闭塞。 ID卡图像中的背景使分类器和文本提取困扰。由于缺乏用于研究的可用图像,该领域今天代表了计算机愿景中的一个开放问题。这项工作提出了一种使用ID卡的语义分割来删除背景的方法。最后,使用由45,007张图像组成的手动标记的数据集在实际操作中捕获的图像,其中包括来自三个国家(智利,阿根廷和墨西哥)的五种类型的ID卡,包括典型的演示攻击情景。该方法可以帮助改进常规身份验证或文档篡改检测系统中的以下阶段。根据MobileNet和DenSenet10探索了两种深入学习方法。使用MobileNet获得最佳结果,具有650万参数。智利身份证的平均交叉路口(IOO)在4,988张图像的私人测试数据集中为0.9926。来自智利,阿根廷和墨西哥的ID卡片图像的融合多国数据集的最佳成果达到了0.9911的IOU。所提出的方法是重量轻,足以用于移动设备上的实时操作。
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骨关节炎(OA)是影响全球人口大量比例的最常见的联合障碍,主要是老年人。尽管其个人和社会经济负担,但仍然无法可靠地预测OA的发病和进展。旨在填补这种诊断缺口,我们介绍了基于生成模型的无监督学习计划,以预测基于膝关节X线本的OA的未来发展。使用来自骨关节炎研究的纵向数据,我们探讨了潜在的时间轨迹,以预测患者未来的射线照片,达到八年的随访访问。我们的模型预测了对OA的进展的风险,并超越了其监督对应物,其投入由七位经验丰富的放射科医师提供。通过支持模型,灵敏度,特异性,阳性预测值和负预测值显着增加到42.1%至51.6%,从72.3%到88.6%,从28.4%到57.6%,83.9%至88.4%,分别在没有这种支撑的情况下,放射科医生仅比随机猜测更好地进行。尽管需要在训练阶段没有人为注释,但我们的预测模型可以提高对OA发作和进展的预测。
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The performance of inertial navigation systems is largely dependent on the stable flow of external measurements and information to guarantee continuous filter updates and bind the inertial solution drift. Platforms in different operational environments may be prevented at some point from receiving external measurements, thus exposing their navigation solution to drift. Over the years, a wide variety of works have been proposed to overcome this shortcoming, by exploiting knowledge of the system current conditions and turning it into an applicable source of information to update the navigation filter. This paper aims to provide an extensive survey of information aided navigation, broadly classified into direct, indirect, and model aiding. Each approach is described by the notable works that implemented its concept, use cases, relevant state updates, and their corresponding measurement models. By matching the appropriate constraint to a given scenario, one will be able to improve the navigation solution accuracy, compensate for the lost information, and uncover certain internal states, that would otherwise remain unobservable.
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The recent increase in public and academic interest in preserving biodiversity has led to the growth of the field of conservation technology. This field involves designing and constructing tools that utilize technology to aid in the conservation of wildlife. In this article, we will use case studies to demonstrate the importance of designing conservation tools with human-wildlife interaction in mind and provide a framework for creating successful tools. These case studies include a range of complexities, from simple cat collars to machine learning and game theory methodologies. Our goal is to introduce and inform current and future researchers in the field of conservation technology and provide references for educating the next generation of conservation technologists. Conservation technology not only has the potential to benefit biodiversity but also has broader impacts on fields such as sustainability and environmental protection. By using innovative technologies to address conservation challenges, we can find more effective and efficient solutions to protect and preserve our planet's resources.
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We consider infinite horizon Markov decision processes (MDPs) with fast-slow structure, meaning that certain parts of the state space move "fast" (and in a sense, are more influential) while other parts transition more "slowly." Such structure is common in real-world problems where sequential decisions need to be made at high frequencies, yet information that varies at a slower timescale also influences the optimal policy. Examples include: (1) service allocation for a multi-class queue with (slowly varying) stochastic costs, (2) a restless multi-armed bandit with an environmental state, and (3) energy demand response, where both day-ahead and real-time prices play a role in the firm's revenue. Models that fully capture these problems often result in MDPs with large state spaces and large effective time horizons (due to frequent decisions), rendering them computationally intractable. We propose an approximate dynamic programming algorithmic framework based on the idea of "freezing" the slow states, solving a set of simpler finite-horizon MDPs (the lower-level MDPs), and applying value iteration (VI) to an auxiliary MDP that transitions on a slower timescale (the upper-level MDP). We also extend the technique to a function approximation setting, where a feature-based linear architecture is used. On the theoretical side, we analyze the regret incurred by each variant of our frozen-state approach. Finally, we give empirical evidence that the frozen-state approach generates effective policies using just a fraction of the computational cost, while illustrating that simply omitting slow states from the decision modeling is often not a viable heuristic.
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In the present work we propose an unsupervised ensemble method consisting of oblique trees that can address the task of auto-encoding, namely Oblique Forest AutoEncoders (briefly OF-AE). Our method is a natural extension of the eForest encoder introduced in [1]. More precisely, by employing oblique splits consisting in multivariate linear combination of features instead of the axis-parallel ones, we will devise an auto-encoder method through the computation of a sparse solution of a set of linear inequalities consisting of feature values constraints. The code for reproducing our results is available at https://github.com/CDAlecsa/Oblique-Forest-AutoEncoders.
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When robots learn reward functions using high capacity models that take raw state directly as input, they need to both learn a representation for what matters in the task -- the task ``features" -- as well as how to combine these features into a single objective. If they try to do both at once from input designed to teach the full reward function, it is easy to end up with a representation that contains spurious correlations in the data, which fails to generalize to new settings. Instead, our ultimate goal is to enable robots to identify and isolate the causal features that people actually care about and use when they represent states and behavior. Our idea is that we can tune into this representation by asking users what behaviors they consider similar: behaviors will be similar if the features that matter are similar, even if low-level behavior is different; conversely, behaviors will be different if even one of the features that matter differs. This, in turn, is what enables the robot to disambiguate between what needs to go into the representation versus what is spurious, as well as what aspects of behavior can be compressed together versus not. The notion of learning representations based on similarity has a nice parallel in contrastive learning, a self-supervised representation learning technique that maps visually similar data points to similar embeddings, where similarity is defined by a designer through data augmentation heuristics. By contrast, in order to learn the representations that people use, so we can learn their preferences and objectives, we use their definition of similarity. In simulation as well as in a user study, we show that learning through such similarity queries leads to representations that, while far from perfect, are indeed more generalizable than self-supervised and task-input alternatives.
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While the capabilities of autonomous systems have been steadily improving in recent years, these systems still struggle to rapidly explore previously unknown environments without the aid of GPS-assisted navigation. The DARPA Subterranean (SubT) Challenge aimed to fast track the development of autonomous exploration systems by evaluating their performance in real-world underground search-and-rescue scenarios. Subterranean environments present a plethora of challenges for robotic systems, such as limited communications, complex topology, visually-degraded sensing, and harsh terrain. The presented solution enables long-term autonomy with minimal human supervision by combining a powerful and independent single-agent autonomy stack, with higher level mission management operating over a flexible mesh network. The autonomy suite deployed on quadruped and wheeled robots was fully independent, freeing the human supervision to loosely supervise the mission and make high-impact strategic decisions. We also discuss lessons learned from fielding our system at the SubT Final Event, relating to vehicle versatility, system adaptability, and re-configurable communications.
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